Re: PROJECT TOPIC 2: Collision Detection on the GPU
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default MidtermProj2011.pdf has 4 diagrams a, b, c, and d. for cases b and c how is the normal vector from the center handled if they are directly on top of each other. The drawing shows that it extends from a to b, but how is this possible if the normal vector form the centers is zero? If we are to check for this case which direction to we specify the normal? left to right or right to left as shown? Diagram b shows one direction (left->right) and diagram c shows another (right->left) unless in drawing c that A and B are not directly on top of each other?